Robert Floyd

Design Language

Simplifying the Census UI

2024Product Designer
Census

Context

Census began prioritizing fast, simple UI design in order to ship products to market faster. As the product line grew and engineering teams began shipping faster, working with the established design system and component library was increasingly cumbersome. Additionally, after we had lost one of our designers, I found myself at the helm of a large, disparate system that was difficult to manage and maintain by myself.

A sampling of disparate styles and components from our previous design system.

Opportunity

I had designed a design system for Census, named Tether about 18 months prior to these efforts increasing. During this time, we had an increasingly difficult time making simple UI decisions. I noticed that we had an opportunity to dramatically simplify our design language and "evolve" the system and principles that I had developed for Tether. Thus, allowing us to ship faster, make more consistent decisions, and minimize the decisions I needed to make.

A sample of the document I wrote for the Census team describing the changes to our design language I wanted to make, why they were important, and why we should do it now.

A Design System Language

Instead of pushing for a brand new design system, I created a simple design language in order to make designing and implementing UI simple. This reduced the number of decisions to make and the number of tokens to use — both for designers (me) and engineers.

I worked with the Census brand designer, Matt Yow, to pick Messina to unify our brand and product under a single typeface.
I simplified the color palette and removed the blue-ish hue from the neutral palette to create a simpler, streamlined experience.

A Visual Revamp

I took this opportunity to address several visual issues that users had run into over the years. I championed picking a new typeface for the UI. I designed the system to use smaller font sizes, tighter padding and margins, and fewer colors. These changes not only simplified decision making, but made the product experience cleaner, clearer, and more understandable.

Custom icons designed in collaboration with Matt Yow and Daniel Hamilton.
While designing the new system, I took the opportunity to create a few theoretical designs of what our app could look like with the new system.

Learnings

Design systems are important but not applicable for every company and product. They are a factor of scale and scope. Census’ prior design system (also something I designed) required too much decision making and was difficult to implement.

Year
2024
Expertise
Product DesignInterface DesignDesign Systems
Team
Dom CrosbySean LynchDana ChambourovaAlexandra MeinzingerMatt Yow
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